![]() ![]() Gainax maintains a strong quality in the animation throughout the entire series. The entire series is presented in 16:9 anamorphic widescreen. And beneath all the craziness, I feel that's what the show is truly about. Sasshi and Arumi carry the show quite well, and the heart of the story focuses on the bond and friendship they've created over many years. The series is laden with spoofs of typical genres, conventions, and archetypes of anime as well as is very self-referential to popular western movies later in the series. This is a show that likes to break the fourth wall as it were and constantly reference the fact that we as an audience are watching an anime. imageUrl=http%3A%2F%%2Fdvd%2Fimage%2Farticle%2F841%2F841015%2Fmagical-shopping-arcade-abenobashi-tin-dvd-boxset-review-20071212100113979-000.jpg&caption=Ībenobashi is a wildly surprising, humorous, perverse, and at times a supremely low-brow show. The same Seimei Abeno who helped create the Abenobashi community in the '50s. But there is a deeper secret behind the method to the madness of Sasshi, or could it be the enigmatic Seimei Abeno - the man who appears in each world Sasshi and Arumi travel to as a blue-haired wizard. All these worlds seem to be based around Sasshi's geeky, fanboy imagination and his absolute love for his home that is on its last legs, and the fact that his best friend will be moving away. Instead, the cycle continues and Arumi and Sasshi continue to be transported to different worlds of some different famous genre of anime be it sci-fi, harem, war, or martial arts. Following lots of zaniness and Sasshi constantly dying and having to be brought back to life (just like in a videogame), and encounters from a scantily clad red-headed babe named Mune Mune, Arumi and Sasshi defeat the RPG videogame world's "boss" who is a little goblin that transports them back home, to the real Abenobashi. It's still Abenobashi, but it looks like a world out of an 8-bit NES game. imageUrl=http%3A%2F%%2Fdvd%2Fimage%2Farticle%2F841%2F841015%2Fmagical-shopping-arcade-abenobashi-tin-dvd-boxset-review-20071212100114588-000.jpg&caption=Īnd then they are transported to an alternate universe. ![]() Following this, Sasshi and Arumi start noticing very strange odd-ball things. Masa is injured in the accident, but alive in the hospital. But there's a terrible accident involving the owner of Arumi's family restaurant - her grandfather, Masa - which ends with the destruction of the "Pelican" spirit that watches over their home. The mystery involves the five "spirits" that connect the community from four points and maintain the balance of chi. Sasshi and Arumi become curious about a mystery surrounding the beginning of Abenobashi. The local businesses are folding or leaving town and Arumi's family plans on opening up a gourmet French restaurant in Hokkaido. Unfortunately, the Abenobashi Shopping Arcade is about to be redeveloped. Arumi's family runs a restaurant, and Sasshi's family runs a bath house service. Both come from families who have been connected since the start of the Abenobashi community 50 years earlier. Sasshi and Arumi have been friends for a long time. In the community of Abenobashi in Osaka Prefecture, Japan, live the two kids, Sasshi and Arumi.
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